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Narrative Design Project:

We Are Spared Hell

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Genre: RPG Narrative Horror

Role: Narrative Designer

Duration: 13 Weeks

Toolsets: Excel, Powerpoint, Millanote, Arcweave

Skills: Branching Narrative, Linear Dialogue, Character Design, Locations, Storyboarding & Script, Worldbuilding, Content Research

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Under the supervision of expert industry instructors, this project demonstrates a comprehensive portfolio piece, underlining my creative personality whilst demonstrating all the key skills required for narrative role in the industry.

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Level Design Test: White Box

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Genre: Third Person Action-Stealth

Participated: July 2025

Applying Role: Level Design

Duration: 1 Week

Toolsets: Unreal Engine 5, Microsoft Office (Word, Paint)

Skills: Level Setup, Mission Scripting, Design Documentation

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As part of a design test for a small indie project, I created a short white box level block out using Unreal, devised to facilitate stealth gameplay inspired by Assassins Creed and Dishonoured.

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Game Prototypes From University

Below are some short prototypes I created whilst pursuing my Master’s in Game Design, using the simple but effective Clickteam Fusion Engine. Unfortunately, I no longer have HTML support for these prototypes, but you can still look at their video playthroughs.

Below are stories ranging from uncanny shadow reflections, wickedly comedic rhyming pumpkins, and… dancing robots. 

Dancing Machines

Heterotopia

Trick or Treat